Game Developers Conference was good this year! More & better in-depth technical talks then last year and was a major event for us at DICE as we did a big showing of BF3 to the press and had 5 talks about Battlefield 3 and Frostbite 2 topics at the conference.
All the slides from the presentations are now up on http://publications.dice.se as PowerPoint, PDF and (in some cases) Keynote files. Many of them include speaker notes but if you are only interested in quickly glossing over them the below embedded slideshares can be good.
If you have any feedback or questions about any of the topics feel free to add a comment, send a mail or a tweet to @repi (me), @ChristinaCoffin, @Daniel_Collin or @ZigguratVertigo (Colin Barre-Brisebois)!
Thursday, March 10, 2011
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7 comments:
Kudos for the excellent talks and for getting them out to the world so quickly! Great stuff for our art/render team to chew on
I would have loved to been there your talks seem extremely interesting. Though I am only a poor student :( Will you be giving talks at GDC Europe in august?
Ciarán: No we typically do not attend GDC Europe
Oh no way, I was thinking of going purely for talks from DICE. I am a massive fan of your work. Thanks for the reply anyway.
I really love what you guys are doing at DICE. The DX11 publication mentions are more terrain-focused presentation at slide 20 in the future - any more details on that?
Thanks! And no we do not have any more to share about that yet
Hey repi, I'm working on a small engine right now, I was wondering about the possibility of using tessellation to the extreme and utilizing the base geometry for occlusion based culling.
I.E: http://i.imgur.com/LCUGk.png
-> http://i.imgur.com/IR4Ua.png
Do you have any thoughts or advise on that?
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