Friday, September 7, 2007

Battlefield: Bad Company Developer Walkthrough videos

Our producer on BFBC, Karl-Magnus Troedsson, did this 'developer walktrough' at the Leipzig Game Convention last week that is now up on

It's a good run through of the gameplay and how everything interacts with the tactical destruction. And I must say the build played really well and the visuals looks extra good when being recorded from an HDTV like this, love the 'tv on camera' effect.

Click on the video links to see HD versions of the videos.

Wednesday, September 5, 2007

New Battlefield: Bad Company teaser trailer

We've just released a new teaser trailer for Battlefield: Bad Company which shows actual game footage & tactical destruction for the first time.

IGN has it here.

Wednesday, April 18, 2007

Frostbite engine screenshots "leaked"

Looks like someone has run a PDF image extractor on my Frostbite GDC talk and spread them around the tubes. Not really what we intended, but they are good screenshots and they were semi-public already (inside PDF on so what the heck :)

Here they are:

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Found a couple of sites/forums commenting them, always amusing to read:
TeamXbox forum, Xboxyde,,

Saturday, March 31, 2007

My Frostbite Rendering GDC presentation is online

Mine and Natasha Tartarchuk's GDC session "Frostbite Rendering Architecture and Real-Time Procedural Shading & Texturing Techniques" together with the other AMD and AMD sponsored sessions are now up on the AMD/ATI Technical Publications page.

Here is a direct link to the presentation PDF

We merged together our 2 seperate slides 20 minutes before the session in the actual lecture room, so excuse us if the picture layout is a bit chaotic in some slides :)

Talking at GDC was a very good learning experience, a bit scary to stand and talk in front of 200+ other game developers but it went quite well and got some good feedback.

Next up will be the Advanced Real-Time Rendering in 3D Graphics and Games course at Siggraph 2007 in August were I will talk about more of the technical details of our terrain & undergrowth rendering methods (Procedural Shader Splatting).

Wednesday, February 28, 2007

We've finally released the Battlefield: Bad Company teaser

Marketing finally released the movie of the in-engine teaser we created for Battlefield: Bad Company a while ago. This is the same movie I showed at SIGRAD a few months ago as part of my Frostbite presentation.

It is exclusive for Xbox Live Marketplace for now but it has already spread to websites such as Xboxyde (SD version), Xboxyde (720p version), Youtube and Google Video.

The HD version seems to have been quite heavily compressed, I'm sure some other site will release a better version pretty soon.

For the technically interested, yes this is real-time footage from within our new Frostbite engine. It is a 720p direct feed captured from a Xbox 360 devkit running at about 25 fps with no additional offline post-processing or such.

Here a few interesting / funny initial comments about it that I found on various sites and forums:

"omg that was awesome.. even my gf liked it lol"

"This is D.I.C.E we are talking about here. Rallysport Challenge D.I.C.E."

"thats a bad ass trailer, best Ive seen in a while. Getting bit sick of pre-rendered "wanna be" movie feature type of trailers telling me nothing about gameplay itself. At leats in this one I know I can blow up...everything :)"

"shit yeah!!!! i love all the battlefield games and my god i will LOVE this one too."

"Hahaha, that friggin' owns! Can't wait for this one."

"Very nice teaser! I wonder if this kind of humour will make presence in-game though. I hope so! Anyways, it looks like a nice game, plus we'll be able to blow up "anythang!" LOL"

"THAT was pretty damn impressive - it's all the pics we've seen, but really in motion, really smooth, with destructable environments - AND it's Battlefield, so it's gonna be with lots of guys and vehicles... love it, love it!

Battlefield is the second of only two francises I still love on PC, and I'm glad to really see the visuals (and hopefully also the gameplay) jump with this one - good old DICE!"

"Well considering these are in part some of the guys behind Rallisport 2, or so I heard, I'm not really surprised it looks great. RSC2 still is one of the best looking racer ever, even compared to some next-gen ones."

"Yup, lead programmer for RSC series and BF Bad Company is the same guy :)"

"Real-time greatness, finally the first next-gen Battlefield game."

Actually the lead programmer for Rallisport and BFBC isn't the same, but there are quite a few key people from both RSC and BF2, myself included, working on both BFBC and Frostbite. We have a very good team, which I hope shows.