Sunday, November 19, 2006

SIGRAD speech: Frostbite Rendering Architecture

I'm holding the keynote speech at SIGRAD'06 next week on the November the 22 about the rendering architecture of our new Frostbite engine and Battlefield: Bad Company!

From the conference poster:

The keynote speech for SIGRAD’06 is about rendering technology used in the current generation of game engines. Torbjörn Söderman (Lead Rendering Programmer) will talk about the history of rendering technology in the game industry and Johan Andersson (Rendering Architect) will give an overview of the architecture and rendering systems of DICE’s new Frostbite engine that powers the upcoming Battlefield: Bad Company for the Xbox 360 and PlayStation 3.

It's a pretty small local graphics conference but I've never really held any kind of presentation of this scale outside DICE before so I'm sure it will be interesting and a good experience. If it goes well and is appreciated I'll probably try to do a talk for GDC or SIGGRAPH next year.

Back to the preparations..

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