Game engines have long been in the forefront of real-time graphics working in symbiosis with GPU hardware. Both are evolving in a fast pace in all areas with increased performance, flexibility and complexity. This talk is about the intersection of the two and what the continued development gives us as new concrete opportunities, challenges and requirements of graphics hardware and software for game engines, such as DICE's Frostbite Engine, in both the future as well as the current.
Haven't been to that conference before, it is quite small but exactly the right kind of people to discuss GPUs and future rendering techniques with. So will be very interesting!
I'll try to post the slides here aftwards, and potentially video/audio if they record it.
Back to PowerPoint..