Mine and Natasha Tartarchuk's GDC session "Frostbite Rendering Architecture and Real-Time Procedural Shading & Texturing Techniques" together with the other AMD and AMD sponsored sessions are now up on the AMD/ATI Technical Publications page.
Here is a direct link to the presentation PDF
We merged together our 2 seperate slides 20 minutes before the session in the actual lecture room, so excuse us if the picture layout is a bit chaotic in some slides :)
Talking at GDC was a very good learning experience, a bit scary to stand and talk in front of 200+ other game developers but it went quite well and got some good feedback.
Next up will be the Advanced Real-Time Rendering in 3D Graphics and Games course at Siggraph 2007 in August were I will talk about more of the technical details of our terrain & undergrowth rendering methods (Procedural Shader Splatting).