skip to main
|
skip to sidebar
repilogue
Ramblings about game development, the games industry and rendering by a developer.
Wednesday, April 18, 2007
Frostbite engine screenshots "leaked"
Looks like someone has run a PDF image extractor on my
Frostbite GDC talk
and spread them around the tubes. Not really what we intended, but they are good screenshots and they were semi-public already (inside PDF on amd.com) so what the heck :)
Here they are:
Found a couple of sites/forums commenting them, always amusing to read:
TeamXbox forum
,
Xboxyde
,
TalkXbox.com
,
FZ.se
Newer Posts
Older Posts
Home
Subscribe to:
Posts (Atom)
About Me
repi
Stockholm, Sweden
I'm a software architect in the Frostbite engine team at DICE focusing on rendering, performance and content workflows. I write graphics.
View my complete profile
These are my personal views and does not necessarily represent that of my employer.
Twitter Updates
Twitter Updates
follow me on Twitter
Blog Archive
►
2012
(1)
►
July
(1)
►
2011
(2)
►
July
(1)
►
March
(1)
►
2010
(7)
►
August
(2)
►
July
(1)
►
June
(1)
►
May
(1)
►
February
(2)
►
2009
(8)
►
November
(2)
►
August
(1)
►
July
(1)
►
April
(1)
►
March
(1)
►
January
(2)
►
2008
(4)
►
July
(1)
►
June
(1)
►
April
(1)
►
February
(1)
▼
2007
(5)
►
September
(2)
▼
April
(1)
Frostbite engine screenshots "leaked"
►
March
(1)
►
February
(1)
►
2006
(5)
►
November
(2)
►
August
(3)
►
2005
(13)
►
July
(1)
►
June
(5)
►
May
(7)
►
2003
(1)
►
September
(1)
Subscribe To
Posts
Atom
Posts
All Comments
Atom
All Comments
Followers
free website counters
Blogroll
Lost in the Triangles
Verbosity of coding styles
c0de517e
Transmission Terminated
Real-Time Rendering
Seven Things for November 25, 2024
T=Machine
Simple template for Asset Store revenues
Ignacio CastaƱo
My DMV Experience
Pete Shirley's Graphics Blog
A reader responds
Humus
Updated Metaballs2 demo
Graphic Rants
von Mises-Fisher (part 2)
Diary of a Graphics Programmer
Ray Tracing with the DirectX Ray Tracing API (DXR)
John Ratcliff's Code Suppository
SSE2NEON Bug Fixes and new Intrinsics supported
Beautiful Pixels
Credibility Bet Game
Beautiful Pixels
Credibility Bet Game
Atom
Beberapa Kunci Sukses Belajar Bahasa Inggris
I Get Your Fail
Perfectly skinned vertex normals
Jad's Tech Blog / Brain Dump Recorder
Old Links
Game Angst
Low-Fragmentation, High-Performance Memory Allocation in Despair Engine
realtimecollisiondetection.net - the blog
Game developer salaries revisited
Friendly patterns and algorithms
OpenCL - the compute intermediate language
voodoo slide
Tundra, my build system
EnterTheSingularity
Latency & Human Response Time in current and future games
Deja VU
Ps3 Engine
Aurora
Adam Sawicki
TomF's Tech Blog
SPUify.co.uk
level of detail
Future GPU Thoughts and Musings