tag:blogger.com,1999:blog-5799572.post2209952378287023326..comments2023-08-26T15:19:38.880+02:00Comments on repilogue: My Graphics Hardware'08 slides onlinerepihttp://www.blogger.com/profile/03696561096253736133noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5799572.post-35855240768777327202008-07-12T11:01:00.000+02:002008-07-12T11:01:00.000+02:00Yes Mirror's Edge uses UE3 as Frostbite was still ...Yes Mirror's Edge uses UE3 as Frostbite was still in development when ME started. <BR/><BR/>Still a good use case for a game where limited raytracing could be very useful and add to the art direction.<BR/><BR/>We also have a few even more important such use cases in Frostbite but couldn't go into details there yet :)<BR/><BR/>The school that hosted the conference recorded all sessions but unfortunately I don't think those will be made available online.<BR/><BR/>Post a comment or send me an email if you have more questions!repihttps://www.blogger.com/profile/03696561096253736133noreply@blogger.comtag:blogger.com,1999:blog-5799572.post-60468772698586382682008-07-11T17:15:00.000+02:002008-07-11T17:15:00.000+02:00Just wondering about the mirrors edge-screenshot i...Just wondering about the mirrors edge-screenshot in the presentation. I thought it was developed on ue3?<BR/><BR/>Excellent presentation btw! Very informative! Thanks! Was it recorded on video by any chance?Anonymousnoreply@blogger.com